Final Fantasy 16 Producers Journey to Restore Fans’ Faith
Producers improved Final Fantasy 16 after the last game’s disappointment by focusing on the core principles that made the series successful. They created a game based on fan feedback that combines the franchise’s essence with new and innovative Graphic’s.
Fans of the role-playing video games that gained popularity in the 1990s, known for their use of the medium to tell deep, epic stories with large, diverse casts, eagerly anticipate each new Final Fantasy release, hoping that it will revive the franchise’s relevance.
The entries from the last 15 years have not been successful. Many people were disappointed with Final Fantasy XV, which was released seven years ago, due to its disjointed storyline and forgettable characters. Even the people who created it won’t support it.
Square Enix has released Final Fantasy XVI for the PlayStation 5 in an attempt to address past mistakes. The franchise has been around for 35 years. Similar to those who oversee other long-standing entertainment franchises like Star Wars, the studio is facing a delicate balancing act of meeting the demands of loyal fans while also appealing to fresh viewers.
In Final Fantasy XVI, the developers have moved away from the traditional features that have been present in every main series game. This includes the absence of managing a large party of characters and a shift in the overall tone from whimsical to something different.
Storyline of Final Fantasy XVI – 2023
The scene of Final Fantasy XVI is Valisthea, a fictional world that is divided into six nations. These nations hold power by accessing magical Crystals and Dominants. Each nation has an Eikon, which is hosted by a human known as a Dominant. As the Blight spreads across the land, tensions between nations are rising.
The goal of Final Fantasy XVI is to combine both story and gameplay features into a single-player gaming experience. Final Fantasy XVI is different from online games as it shows on the individual rather than multiple players playing together. This enhances the experience of the narrative. The story is quite complex.
The story of Final Fantasy XVI follows the stern, affable protagonist Clive Rosfield over the course of 18 years as he develops from an honor-bound aristocrat into a revolutionary and the savior of Valisthea, a place where magic users known as Bearers are brutally subjugated for control of their abilities and a Blight is quickly converting the two continents of Storm and Ash into wasteland.
Storytelling has always been a key component of Final Fantasy, and XVI successfully juggles two major inspirations. On the one hand, there are the standard components of a Final Fantasy game: a clear contrast between good and evil, magical animals like chocobos and moogles, perhaps the finest Cid ever, and a particularly alluring enemy. On the other side, the production team had to watch a lot of Game of Thrones since producer Naoki Yoshida insisted on it.
Related Topics: Final Fantasy 16’s Best Major Next-Gen Features – PS5
Game and Critic’s View
Final Fantasy XVI is regarded as a bold departure that deviates as far from the role-playing fantasy genre as is possible.
Stuart Andrews, a reviewer for the Evening Standard, said of the game: “The party-based combat and complex progression systems of previous Final Fantasies have been ditched for something that plays more like a hack-and-slash action game, complete with combos, special attacks, and last-minute dodge moves and counter-attacks.“
In Final Fantasy XVI, you take part in the cool crap directly. Clive may occasionally pull off the silliest maneuvers this side of a shonen anime during the game’s most dramatic boss battles, and you’ll occasionally be in charge of making sure he doesn’t eat crap while doing it. The amount of “holy sh*t, I can’t believe I’m doing this!” battle moments in which you have complete control more than makes up for the fact that your degree of engagement in the game doesn’t actually go beyond a single button push fast time event.
I won’t go into detail since I don’t want to ruin certain moments, but the Bahamut fight in particular was incredible and every bit the epic battle that taking on one of the most recognizable monsters in the franchise deserved to be.
And the soundtrack, composed by Masayoshi Soken, raises everything to divine heights.
The soundtrack was an exciting orchestral piece throughout the conflict that brought limit breakers. A choir began to chant in what was presumably Latin as Clive burst into flames, letting me know—just in case I wasn’t already certain—that everything up until this point was playtime, and that now, shit is about to get real. The soundtrack shifted from symphonic to rock during another intense battle, signaling to me that the boss had had enough of playing about and was prepared to get down to business and break some genuine health bars. I had the impression that I was on a rollercoaster because to the fantastic musical cues that Soken and the devs employed to indicate changes in the story and gameplay. The action is in the fighting, but the soundtrack really made my stomach drop.
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